+ Call for Support resource via Generals from now on
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
+ Added German Tunneling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option in settings.
+ Simplified Shield-styled city icons
+ Added French FT-17 tank units (later in the campaign)
+ General Action: Exchange remaining MPs to Railway Move Points (RMPs)
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Artillery unit: buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Setting: Turn railway-network on minimap ON/OFF
+ New lighter sea-water hexagon icon
+ Bigger flags on units
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New lighter sea-water hexagon icon
+ Bigger flags on units
v5.1.4
+ Added flags to French, British, Belgian, and American unit icons
+ Setting: Turn railway-network on minimap ON/OFF
+ Graphic optimizations: Round III
+ HOF massive cleanup
v5.1.2
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ AI: Improved tactical decision making
+ Setting: Size option for Movement Arrows
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
+ Setting: Size option for Movement Arrows
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit History for Combat Units (new History button, off by default)
+ 30 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Combat formula: More draws
+ Added Allied Generals & Allied Artillery (new games only)
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected, combat unit which gets extra MPs marked with light blue border & MP marker
+ Unit Tally will include HP losses for each unit type, list of units with most battles
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ 50 new quotations
+ Added Allied Generals & Allied Artillery (new games only)
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General is selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ Increased max minimap size to 18
+ HOF cleared from the oldest scores
+ 50 new quotations
+ Icons: Color & Contrast enhancements (Round II)
+ Removed Big Advance feature
+ HP marker: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from General
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from supporting General
v4.8.8
+ Setting: Turn Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count
v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] or City marker [CC] on/off
v4.8.8
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count
v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Draw Forest: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat: Cumulative: bonus from repeated attacks against the same unit
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ War Status: Withdraw, Weather column
+ AI: task priority recalibrations
+ Setting: Draw Forest: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat: Cumulative: bonus from repeated attacks against the same unit+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn+ War Status: Withdraw, Weather column+ AI: task priority recalibrations
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: Cumulative Combat: More bonus from repeated attacks against the same unit+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Autoy mark resting unit DONE for the turn+ War Status: Withdraw and Weather column
v4.8.2+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Setting: HOF: How many scores to downloadv4.8+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some settings moved to separate Settings view (access by gear icon on lower-right corner of Main screen)+ Less Allied Fort constructions over time
v4.6.6+ Setting: Separate switch for Bombardment/Barrage dialog+ War Status: Mentions cities with most combat near them+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16+ New background pattern #19v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructions...
v4.6.6+ Setting: Separate switch for Bombardment/Barrage dialog+ War Status: Mentions cities with most combat near them+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16+ New background pattern #19v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructions...
v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Battle count: General is times supported in combat, artillery/airforce bombardeds+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructionsv4.6.2+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location...
v4.6.4+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Stats View: Added average Fatigue of ground combat forces+ Campaign: Less Allied Fort constructions over timev4.6.2+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: likelihood of scattering depends on turns spent out of supply and strength balance nearby
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: likelihood of scattering depends on turns spent out of supply and strength balance nearby+ Saarburg, Aachen, Bitburg are now German supply cities to reduce supply route calculation stress+ Setting: Unit selection: Loop nearby/all until marked done+ Yellow **: One of the most inexperienced formations.+ Plus 1 MP gives 2 MPs on rear area
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Capturing major city might cause nearby enemy units to step back+ New resource: Barbed Wire (BW): Defensive Bonus+ More efficient bombardment+ Settings: ON/OFF switch for Generals+ New background pattern #18+ More efficient bombardment+ 100 new quotations+ HOF minor cleanup
v4.4.2+ Units on the edge of screen appear smaller+ Finetuning campaign based on email feedback+ Refined terrain generation/variation+ New icon for German General+ Two new background patterns+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit