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Screenshosts of First World WarWestern Front
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
  • World War I in West turn-limit
Description of World War I in West turn-limit

This is free turn-limited version of WW1 Western Front, a large-scale turn based strategy game set on the Western Front of the First World War.

You are in command of the German armed forces - generals, infantry, cavalry, artillery and the first tank units - and the object of the game is to conquer the strategic parts of France as quickly as possible.

Full version of this game is available from the store

Version history World War I in West turn-limit
New in First World WarWestern Front 5.6.0.0
+ Call for Support resource via Generals from now on
+ Artillery and Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ HOF cleanup
New in First World WarWestern Front 5.4.8.0
+ Added German Tunneling Company unit type (later in campaign). Weakens one adjacent enemy fort. ON/OFF option in settings.
+ Simplified Shield-styled city icons
+ Added French FT-17 tank units (later in the campaign)
+ General Action: Exchange remaining MPs to Railway Move Points (RMPs)
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
New in First World WarWestern Front 5.3.0.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility)
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
New in First World WarWestern Front 5.2.3.3
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
+ AI refinements
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
New in First World WarWestern Front 5.2.3.0
v5.2.3
+ Setting: Full Industry or 25% less production locations (new games only)
+ A bit more even-handed variation of where industry locations end up
+ Documentation: Updates and typo corrections
+ Smaller Application Size
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ When Artillery unit selected buttons are regular size
+ Bug fix: Encircled AI units were too passive
New in First World WarWestern Front 5.2.2.0
v5.2.2
+ Setting: Show terrain on minimap (slight color variation)
+ Artillery unit: buttons are regular size
+ Bug fix: Encircled AI units were too passive
v5.2
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Setting: Turn railway-network on minimap ON/OFF
+ New lighter sea-water hexagon icon
+ Bigger flags on units
New in First World WarWestern Front 5.2.0.0
+ Setting: Turn Barbed Wire resource ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New lighter sea-water hexagon icon
+ Bigger flags on units
New in First World WarWestern Front 5.1.4.0
v5.1.4
+ Added flags to French, British, Belgian, and American unit icons
+ Setting: Turn railway-network on minimap ON/OFF
+ Graphic optimizations: Round III
+ HOF massive cleanup

v5.1.2
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ AI: Improved tactical decision making
New in First World WarWestern Front 5.1.2.4
+ Setting: Size option for Movement Arrows
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
New in First World WarWestern Front 5.1.2.3
+ Setting: Size option for Movement Arrows
+ Production: Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Yes-No confirmation on Disband action
+ Graphic optimizations: Round II
New in First World WarWestern Front 5.1.2.0
+ Setting: Size option for Movement Arrows
+ Production: Added Drainage resource as an option
+ Fixes: Low number of enemy infantry, Stosstruppen might not emerge, text tweaks
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in First World WarWestern Front 5.1.0.0
+ Unit History for Combat Units (new History button, off by default)
+ 30 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show estimate of the strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Combat formula: More draws
New in First World WarWestern Front 5.0.0.6
+ Added Allied Generals & Allied Artillery (new games only)
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected, combat unit which gets extra MPs marked with light blue border & MP marker
+ Unit Tally will include HP losses for each unit type, list of units with most battles
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Increased max minimap size to 20
+ HOF cleared from the oldest scores
+ 50 new quotations
New in First World WarWestern Front 5.0.0.4
+ Added Allied Generals & Allied Artillery (new games only)
+ When General is selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ When General is selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ Increased max minimap size to 18
+ HOF cleared from the oldest scores
+ 50 new quotations
New in First World WarWestern Front 4.9.0.3
+ Icons: Color & Contrast enhancements (Round II)
+ Removed Big Advance feature
+ HP marker: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from General
New in First World WarWestern Front 4.9.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking 0 HP unit does not consume MPs from supporting General
New in First World WarWestern Front 4.8.8.4
v4.8.8
+ Setting: Turn Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count

v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] or City marker [CC] on/off
New in First World WarWestern Front 4.8.8.2
v4.8.8
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Bug fix: Unmoved unit count

v4.8.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in First World WarWestern Front 4.8.6.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from being a flat line
+ Touches between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in First World WarWestern Front 4.8.6.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in First World WarWestern Front 4.8.6.2
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Production Locations named after the closest nearby city
+ Setting: Turn Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
New in First World WarWestern Front 4.8.4.2
+ Setting: Draw Forest: Green outline vs Satellite View
+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs
+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn
+ Combat: Cumulative: bonus from repeated attacks against the same unit
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ War Status: Withdraw, Weather column
+ AI: task priority recalibrations
New in First World WarWestern Front 4.8.4.1
+ Setting: Draw Forest: Green outline vs Satellite View+ Big Advances: If side gains over 13 VPs during one turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat: Cumulative: bonus from repeated attacks against the same unit+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn+ War Status: Withdraw, Weather column+ AI: task priority recalibrations
New in First World WarWestern Front 4.8.4.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Storms can turn terrain into mud (temp swamp) in their wake during Spring/Autumn+ Combat Formula: Cumulative Combat: More bonus from repeated attacks against the same unit+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Autoy mark resting unit DONE for the turn+ War Status: Withdraw and Weather column
New in First World WarWestern Front 4.8.2.2
v4.8.2+ Size of Markers on Unit: Three options (tiny, default, big)+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Red E1, E2, etc marker on unit: Encircled turns: Turns spent out of supply+ Setting: HOF: How many scores to downloadv4.8+ Long press DONE: Mark unit permanently DONE (move to unlock)+ Some settings moved to separate Settings view (access by gear icon on lower-right corner of Main screen)+ Less Allied Fort constructions over time
New in First World WarWestern Front 4.6.6.4
v4.6.6+ Setting: Separate switch for Bombardment/Barrage dialog+ War Status: Mentions cities with most combat near them+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16+ New background pattern #19v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructions...
New in First World WarWestern Front 4.6.6.2
v4.6.6+ Setting: Separate switch for Bombardment/Barrage dialog+ War Status: Mentions cities with most combat near them+ Settings View: Locked down options are blue+ Minimap: Max size increased to 16+ New background pattern #19v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Setting: Turn ** markers ON/OFF (most/least battles)+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructions...
New in First World WarWestern Front 4.6.4.8
v4.6.4+ Minimap: white combat units, orange support units, yellow production, skips trenches+ Battle count: General is times supported in combat, artillery/airforce bombardeds+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Stats View: Added Fatigue of combat forces+ Campaign: Less Allied Fort constructionsv4.6.2+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location...
New in First World WarWestern Front 4.6.4.6
v4.6.4+ Setting: Turn ** markers ON/OFF (most/least battles)+ Storm marker on unit is now OO, City marker CC+ Stats View: Added average Fatigue of ground combat forces+ Campaign: Less Allied Fort constructions over timev4.6.2+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: likelihood of scattering depends on turns spent out of supply and strength balance nearby
New in First World WarWestern Front 4.6.2.2
+ Combat: Both River & having over -4 MPs block support+ Setting: Minimap Touch: Full Screen Map or jump to location+ Encircled support unit: likelihood of scattering depends on turns spent out of supply and strength balance nearby+ Saarburg, Aachen, Bitburg are now German supply cities to reduce supply route calculation stress+ Setting: Unit selection: Loop nearby/all until marked done+ Yellow **: One of the most inexperienced formations.+ Plus 1 MP gives 2 MPs on rear area
New in First World WarWestern Front 4.6.0.2
+ Setting: Less Units: Create only X % of units+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support Unit 3) Resting/Encircled 4) Zero HP 5) Rear MPs 6) Remaining units+ Capturing major city might cause nearby enemy units to step back+ New resource: Barbed Wire (BW): Defensive Bonus+ More efficient bombardment+ Settings: ON/OFF switch for Generals+ New background pattern #18+ More efficient bombardment+ 100 new quotations+ HOF minor cleanup
New in First World WarWestern Front 4.4.2.2
v4.4.2+ Units on the edge of screen appear smaller+ Finetuning campaign based on email feedback+ Refined terrain generation/variation+ New icon for German General+ Two new background patterns+ Minimap: Bigger maximum size+ Icon Improvements II+ Logo edit
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